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What are your opinions on Draw Steel?
(gehirneimer.de)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
I love the idea of reversing the incentives for pacing. Giving players a reason to keep pushing instead of struggling to rest feels a bit more organic and less focused on adapting to what is ultimately a very gamey way of handling rest. I'm sure it has its own issues, and it does seem very combat focused, but I really like the idea of how it affects the cost benefit analysis of pushing forward versus resting.
I also think it is a very nice mechanic