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this post was submitted on 02 Mar 2026
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One of the key ideas in Blades in the Dark is avoiding lengthy planning discussions. You go on missions called Scores and you only plan very minimally how you want to achieve your mission.
Then through play you can flashback to when your characters were preparing the score and say "of course, I bribed this guard yesterday so that he'd let us in the back doors", that kind of thing.
So for equipment you just choose whether you have a lot, some or a little, not what you actually have. There is a stealth penalty for having a lot.
Then during play, when you need something you just mark off a slot on your sheet - obviously it needs to be something you reasonably have access to.
So I'll often say "you have 3 things with you but you can tell me what they are when you need them".