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submitted 3 weeks ago by mr_noxx@lemmy.ml to c/rpg@ttrpg.network

For me, it was: "If it's going to help your players have more fun, cheat. Fudge a die roll. Make shit up. The dice don't tell you what needs to happen, your players' reactions do."

Obviously, many people will disagree with this, but I've always appreciated this advice, and I believe it has made me a better GM.

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[-] Bartimaeus@mastodon.pnpde.social 0 points 3 weeks ago

@mr_noxx do stars & wishes in the end of the session to prep the next session.

[-] mr_noxx@lemmy.ml 1 points 3 weeks ago

Explain this concept to me, my friend.

this post was submitted on 12 Mar 2026
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