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this post was submitted on 02 Sep 2023
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Everything I'm hearing about this game is exactly what I expected from it. Bland, soulless, empty, buggy as hell, terrible writing, etc.
I can't even enjoy being smug anymore, though. I don't like being smug now. It feels bad.
Same. I stopped talking about it with my friends because I was incredulous they'd decided to make a new IP, incredulous they'd picked something so bland I've been calling it "Corporate Memphis in Space", and incredulous that basedon what I'm seeing on discord it's exactly what I thought it would be - Empty, colorless, no soul or substance at all. Space is just a bunch of loading screens as you go from one barren grey planet with one point of interest to another barren grey planet with one point of interest. You don't really fly your ship at all, except to point it's nose at badguy ships while you hold down the fire button.
I wasn't expecting full of Elite Dangerous, but I was expecting you to actually be able to fly and land the space ship somehow.
Wait, you don't even fly the ship? So it's more like Outer Worlds but with procedurally generated planet dungeons? Jesus.
ALSO: I want to point out that you can totally do space race aesthetics and have it look amazing, because Prey did it back in 2017
Just gonna point out that Prey was going for a very, very different aesthetic than Starfield. Prey is Art Deco, a style popular in the 1910’s-1930’s not “space race.” Starfield is definitely going for a more “NASA-punk” aesthetic.
Whether it achieves that well, I can’t say, I only played like an hour and a half before I got bored and felt no desire to go back. I like the space suit designs though—chunky tech is great.
The concept artists of Prey explicitly described it as Neo Deco, a revival of the Art Deco style. But again, that's only the front end of the station. The nuts and bolts stuff, the GUTS and the Psychotronics laboratory, etc. all have that bulky 1960s/1970s NASA tech look to them, with a hefty dose of Soviet satellite/rocket aesthetics to boot. Point is, everything looks functional but is also layered with style and design that tells a story. Starfield just looks uninspired.