Especially when it's written from the point of view of the playable character. It can be such a great way to add more characterisation to your protagonist. Silent Hill 3 is a great example, with Heather's attitude really shining through every text box
Some people would probably argue that with modern 4k Pathtraced DLSS4 Unreal Engine 5™ graphics there's no longer any need to rely on workarounds invented for text adventure games in the 70s or that we can just have characters think out loud but to me at least this is way less intrusive and more immersive than the character yapping to themselves
Here's another example, the doll is not relevant to any puzzle or the story at all, it's just there for set dressing but you still get several lines of text about it that set the mood more effectively than just having the doll sit there

The next time I play RE2 and 3 I really want to try out the Seamless HD Project which upscales all the original 2D art and backgrounds
I guess this is more of a problem specific to indie spiritual successors but with those you sometimes get people who just want to recreate a specific game from their childhood whereas those original games were created by teams with a wide array of influences