Greetings, programs! With the MCDM community's help, I've prepared a survey of GM styles, so that I can use factor analysis to find the common variables underlying GMs' responses, and come up with a scientific answer to "what kinds of GM styles are there?" The survey has 43 questions and takes a few minutes to complete. The more people answer, the better the data we'll get.
EDIT: We got 101 responses and now we're analysing the data. First results: There are 9 dimensions of GM style! Not sure what they are, but there's 9 of them.
i prefer to run games that some would call "narrative heavy" like Blades in the Dark but i am a stickler for the rules.
A well made game will have rules that each make the game more fun, so the temptation to ignore them should be rare.
Yeah, I often see people equate "narrative focused" with "rules light" and Blades really highlights that they're not the same thing