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Paizo announces 13 Omens, a new horror RPG
(www.enworld.org)
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Rules (wip):
I've ran Dread a few times, and getting people out of the "time for high jinks" mentality is a bit of a challenge for a proper horror experience for me. But otherwise, the rules are simple and the tension, like you said, is organic and it's such a genius idea.
Yeah the "time for hijinks" factor is a problem if your group is used to the typical adventure RPG. And as much as Jenga is great for ludonarrative consonance in theory, if you're not in the right headspace I imagine it could be an obstacle.
It's one thing that's great about 10 Candles. Turning out all the lights and playing a game entirely lit by the eponymous ten candles really helps set the mood and subconsciously cues players "this is different. We're not doing hijinks".