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this post was submitted on 05 May 2026
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Am I crazy for thinking 20-60 writes per second is still way too high? I know it's small enough to no longer matter performance-wise, but wouldn't it make way more sense to increase the database cache size further and batch write the changes to disk every few seconds? That's still well within the margin where players wouldn't notice the lost data in the event of a crash, while also making it so the game's not queuing disk IO operations nearly every other frame.