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Sure Todd, lol

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[-] Beetschnapps@lemmy.world 98 points 1 year ago* (last edited 1 year ago)

Ah yes “…Bethesda's managing director, and Todd Howard, who is Todd Howard.”

Thanks for clearing that up AI writer.

Also how is it thrilling to “blast off” and “set foot on a new planet” when the game is more clicking through menus and fast traveling.

In No man’s sky you actually land. In star field you fast travel.

[-] srecko@lemm.ee 36 points 1 year ago

It was not ai but a joke how he is famous to the wider audience.

[-] Treczoks@lemm.ee 25 points 1 year ago

In No Mans Sky, you've seen five planets, you've seen them all.

[-] Beetschnapps@lemmy.world 17 points 1 year ago* (last edited 1 year ago)

Not necessarily but yea it trades the bespoke environments for generated ones that aren’t so dissimilar.

I think it makes for interesting comparison. Both space traveling games, one comprised of specially designed levels navigated by menus, the other less variety but you actually journey to them and given the sheer number you can actually discover and name a planet no one’s ever been to.

Both valid but I think starfield shouldn’t really advertise in exploration. Unlike NMS it’s far more narrative based.

[-] Treczoks@lemm.ee 6 points 1 year ago

Both valid but I think starfield shouldn’t advertise really advertise in exploration. Unlike NMS it’s far more narrative based.

Yep. There are three space games on the market that are not too far apart: NMS, Elite: Dangerous, and Starfield. They have similarities, they have differences, and they have different target audiences.

[-] Erk@cdda.social 4 points 1 year ago

They're up to ten or twenty now.

[-] toxicbubble@lemmy.world 8 points 1 year ago

coming from elite dangerous, flying in NMS feels incredibly simplified. landing is literally "push a button to land". either way, they both beat starfield in that department

[-] Beetschnapps@lemmy.world 9 points 1 year ago

Totally it is but that’s the style. The game isn’t trying to simulate complexity, it’s more a kick back and relax game masquerading as a prog-rock album cover. Pressing X to let your ship land itself gives you just enough time to hit a joint and make a plan.

[-] BigBananaDealer@lemm.ee 2 points 1 year ago

weird in starfield i also have to press x to land, so whats everybody's big deal?

[-] Koffiato@lemmy.ml 2 points 1 year ago

Landing or taking off isn't interrupted with a loading screen in either game. You also have freedom of pointing ship to a direction and go there.

Those two things combine to make you feel like you are moving around the game world as opposed to game world moving around you.

[-] BigBananaDealer@lemm.ee 1 points 1 year ago

that may be true, but starfield has some fun quests and interesting characters, which makes the world feel real and not like im the last human being in the universe

[-] Beetschnapps@lemmy.world 1 points 1 year ago

“Press X to Pay Respects”

[-] Carighan@lemmy.world 3 points 1 year ago

RockPaperShotgun's review is out now, and I could not agree more. The game is so meaningless.

It's crazy impressive. Especially on a technical level. But it feels like a tech demo more than a game almost. It's still fun to idle time away in, but it's not engaging. At all. It's brain idle time. In a positive way, but also no more than that.

[-] Erk@cdda.social 7 points 1 year ago* (last edited 1 year ago)

In this case I'd call that a positive statement. That's what I was looking for when I decided to get the game... I'm not going to shell out my dimes to Bethesda hoping for disco elysium, I basically want something that makes demands of my brain just a little more than solitaire or minesweeper.

I don't really agree with it not being 'engaging' though, I guess depending on what you mean. I'm not staying up at night wondering what's gonna happen next, but I'm staying up past my bedtime designing space ships and then running out of cash and going and doing a fun loot-and-shoot mission to get more money to build more space ships. That ain't bad.

[-] buddhabound@lemmy.world 2 points 1 year ago

I told my buddy the other day that it was Bethesda Menu Simulator 2023, and I wasn't wrong. I was working on my outpost, so I'd place some stuff, go to star map, select the planet with the material, pick a landing spot, land, get up, mine ore for 5 minutes, fast travel to ship, repeat 2-3 more planets, choose the outpost, land, place some more stuff. Then repeat.

[-] Jakeroxs@sh.itjust.works 3 points 1 year ago

You could skip fast traveling to your ship, or do any of the plethera of quests instead of what you're doing

[-] buddhabound@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Or, and I know this is a crazy idea, Bethesda could have made a game that has enough content to fill the space (pun intended) they created. Yes. I can run back to my ship through the mined out area I just cleared just to prove a point that the game is as flawless as you'd like to believe. Or, I can offer one fair critique of the game.

I'm looking forward to what modders do with the canvas Bethesda has provided.

[-] Jakeroxs@sh.itjust.works 3 points 1 year ago

Nah I mean you can just fast travel off the planet without first having to fast travel back to your ship, a few less loading screens and menu interactions right there.

[-] buddhabound@lemmy.world 0 points 1 year ago

Honestly, I didn't even think to just go to another planet without stopping by my ship first. That's somehow... worse? I thought it was super weird when I realized I could do it from the outpost without a ship nearby, but hadn't thought to just fast travel everywhere all the time.

[-] Jakeroxs@sh.itjust.works 1 points 1 year ago

Definitely saves some time and extra loading screens/menu navigation, sorry I wasn't clear with what I meant initially.

[-] Dubious_Fart@lemmy.ml 2 points 1 year ago

i find it less headache to just sit in UC distrobution and fast forward 24 hours to keep reseting inventory to get all the mats I need to build, at least my starter shit.

this post was submitted on 07 Sep 2023
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