"1000+ planets are dull on purpose"
No, they're dull because no human team could make 1000 planets worth of interesting content in a single game development cycle.
"1000+ planets are dull on purpose"
No, they're dull because no human team could make 1000 planets worth of interesting content in a single game development cycle.
Chris Roberts : Hold my beer, for another 50 years.
They could at least make the random PoI's interesting if there was some..randomness to them.
Like, I walk into a PoI, I already know where the chests are, the locked doors, are, where the stupid fucking corpse in the shower is, etc etc. cause I've ran through this PoI 20 times.
I dont know why at least the locations of chests and locked doors cant be randomized. Make things at least marginally interesting, instead of cookie cuttered to extreme.
Most of the planets are dull on purpose because my graphics card catches fire if there's too much excitement on screen. Thanks for looking out for me, Todd!
Ah yes “…Bethesda's managing director, and Todd Howard, who is Todd Howard.”
Thanks for clearing that up AI writer.
Also how is it thrilling to “blast off” and “set foot on a new planet” when the game is more clicking through menus and fast traveling.
In No man’s sky you actually land. In star field you fast travel.
It was not ai but a joke how he is famous to the wider audience.
In No Mans Sky, you've seen five planets, you've seen them all.
Not necessarily but yea it trades the bespoke environments for generated ones that aren’t so dissimilar.
I think it makes for interesting comparison. Both space traveling games, one comprised of specially designed levels navigated by menus, the other less variety but you actually journey to them and given the sheer number you can actually discover and name a planet no one’s ever been to.
Both valid but I think starfield shouldn’t really advertise in exploration. Unlike NMS it’s far more narrative based.
To give an impression of what it’s been like for me:
I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.
I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.
The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.
That sounds pretty fun, actually!
Exploring is supposed to be a reward in itself
Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
Todd forgets this is a game and not real life where you have to train and study for 30 years to go to the moon. He forgot that the main intricacy is the stories you can make for the player.
Like assassins creed has big cities. Which feel dead, not enjoyable.
In RL most of the "excitement" in space comes from not wanting to fuck up and die. Games don't have that, Todd.
Some do, but they make it their main draw. The reason Kerbal Space Program is fun, is fun because you can fuck up and die in a million different ways, and not doing so is chalenging and succes is rewarding while failure is hilarious(ly frustrating).
Not fucking up and dying in Starfield means pressing the Use Healthpack frequently enough.
Yup, classic case of realism not always making the game better.
I went to earth to check it out, I know the lore of why it is a giant sand ball but that also disappoints me. I walked around the approximate area of where I am from and found a small cave. But there was nothing in the cave except some abandoned drugs. I couldn't interact with the glowing mushrooms, mine any minerals, etc. I was hoping for a sprawling cavern or something and just... nope. I might go back to earth to explore it some more but it's so bland.
What do you think is behind that rock?
Another rock.
Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven't played Starfield yet. I just find the statements really weak and want to express why I see it that way.
Yeaaahh that's nice for maybe a couple of hours, but then it starts to get boring. That's not how you keep players engaged, although there are of course those who don't find that boring at all.
We're not astronauts, we're not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon's dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.
If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.
Take a look at No Man's Sky. Similar problem. The procedural generation algorithm made planets look familiar after you've seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.
I have played Starfield.
The planets being mostly empty is fine. In fact, I think they're too full if anything. You're not meant to travel on the planet's surface for long. You explore a bit if you think you want to build an outpost there, but otherwise you just move on. Most of the "content" is in pre-built areas. Enemy encounters almost always take place in hand crafted facilities, and usually it'll be for some kind of quest so you land right near it.
The outpost system is where the procedural planets come in. You need to explore some to find the right spot to build with the resources you want. The content there is the building, not the planet. The landscape will effect it some, but mostly it's whatever you make of it.
That said, the outpost system fucking sucks right now. You have to send resources between outposts with "links", which take goods into a container and store them in linked containers. All solid goods go in one type, and the same for liquid, gas, and manufactured. I have all of my resources trickling into a main base, so I have all resources available there. This has caused my storage to back up and there's no way to filter out items you don't want. Then no resources can come in so you have to go to your storage and clear whatever is clogging it. There's also no way to delete items as far as I'm aware, so you just dump the excess resources on the ground where they'll remain forever. It's really stupid. This is my storage solution for now.
All the crates flow into the next one, so it's functionally one massive storage container, but with 15 seperate inventories I have to go through to get anything out. There's also no stairs object you can build, or anything like it, so I stacked cabinets into a sort of access staircase. It's really bad, but it's what works for now.
Just a tip if you start playing and build a main base, build it on a low gravity planet so you don't have as much of a problem if you stack stuff like this.
How the fuck did Beth have stairs in FO4/76 but forgot to add them in a game set hundreds of years in the future? What the seventy-dollar fuck?
Starfield sounds like an okay game but all the PR responding to complaints sounds like an absolute disaster. Stop letting Todd answer these things directly
I've flipped flopped my consensus about the game a couple times, but my conclusion is this...
Starfield is not going to be what you expected from Skyrim in space, at first. It will seem weird and claustrophobic and broken.
But if you give yourself a bit to acclimate to the world they've built, there is a surprisingly engaging game underneath.
I believe they've left most planets barren on purpose, so they can easily shove DLC wherever they want for the next 10 years.
"New facehugger planet, 20 hours of exciting quests and valuable loot! - $29.99"
That's 100% going to happen.
I really don't understand all the negative comments. It feels like a very fun game and I can't wait to play it again.
If your enjoying it then don't worry about the negative comments. Unlike some other space games you dont do much travel yourself, you fast travel everywhere which means seeing the same non-skippable cutscenes again and again, i fast travel to the system, then fast travel to the planet, then fast travel to the surface; then if i want to go elsewhere on the planet i have to fast travel back to orbit then back down to the planet. Its "fast travel:the video game" Given that similar games have managed to let you fly your ship from space down and around the planet for years now I dont why you cant in this, im constantly pulled out of playing for a loading screen
I really like the game so far but it really needs some kind of vehicle for travelling around planets. Like the exocraft from No Man's Sky.
They thought they had a brilliant idea, but it's not. It's a classic. The space is beautiful, of course, but it's the interactions that make a game unique. No interaction, no party.
I have no clue what people are talking about? I have beaten it twice and surveyed an entire solar system and there was plenty. You can fly around to any point in most planets and moons and have stuff generate at each landing, within hiking distance.
I feel like the game is so big and good, the haters are just hating and being stupidly immature about it.
Why don't they just have Skyrim level of detail on all 1000 planets, smh!
Yeah. I failed math on purpose too.
If there's more going on outside my window than in the $90 game I just bought, there's a problem.
I've been enjoying Starfield - but the empty planets suck, especially without vehicles. The scanning thing is boring and dumb, worse than trying to get 100% on a NMS world. It's a shame that fast travel disconnects you from the space feel of the game, but it makes the rest of the game playable. I like the game overall, but they have definitely dropped the ball on space travel. In theory it'd be cool to come across different "dungeons" etc, as in Skyrim when wandering around, but doesn't happen in Starfield because you're generally not going to happen upon them. It's not interesting to drop down to random planets.
I gave Starfield a fair chance, I played it for 20 hours, patiently waiting on why it deserved an "8.4" rating from critics. But it never delivered. The gameplay is a copy of Fallout 4, the user interface is a mess (they've gone backwards somehow) and the world is just so generic and uninspiring that I couldn't bear one more minute of it.
I can see why it's got a 5.5 from real players.
On a side note, the gaming reviews now mirror Rotten tomatoes. What the professional paid "critics" love, doesn't necessarily mean the players do, and vice versa. The real players always give a more fair rating.
Bethesda, are you high?
~~Did this game focus on anything in particular and do that well? Exploring isn't it.~~
I'm tired of being negative gamer. This game looks fun even if it isn't mind blowing, but seeing as I've never played a Bethesda game I think I'm just as likely to play one of the older games because they look about as good.
That maybe so, but if Earth had 1000 moons, we'd have likely gone to one with something interesting on it.
This is a nice sentiment, but it falls apart when you realize that a lot of the exploration is procedurally generated POI that eventually copies not just assets, but layouts and granular details. That tends to detract from a sense of wonder and mystery.
Which is fine, if they would just embrace that instead of trying to change how people perceive their work.
I'm an Elite Dangerous veteran and have no problem with that. I think it's more realistic.
I'm about 18 hours in and the illusion of variety hasn't worn off yet. Plenty of things to find, with some travel time though. Unlock/upgrade your backpack boosters and it's almost like Tribes though, as you go flying across the landscape in short bursts to keep moving forward in the air.
Just wait then DLCs start to populate the void...
Apart from that, what I've seen on some YT videos is impressive - When they populate a planet, they really mean it.
I still haven't found a completely empty planet, there is always outposts, abandoned mines or caves with space pirates or other factions. Every time I walk to a point there is like 3 more points you can just explore endlessly
Why are they selling it as a fantasy action adventure game when it was a moon simulator all along.
The moon is boring, so every planet in the universe must be boring. Earth is mostly capitalist right now, so every planet with humans must be one form or another of late capitalist dystopia. A whole galaxy made of inert rocks, fast travel, and people eager to exchange gunfire with you.
I haven't played it yet, but from what I've seen the setting looks even more bleak and depressing than Bethesda Fallout.
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