The game is aggressively Bethesda but I'm enjoying the visuals and sniffing the 3d model of every insignificant bit of detritis in the world. I saw a very nice looking bowl, maybe THE bowl of all videogames. Other than that the narrative and main story has already lost my interest after about 10 minutes and I'll be off being a space menace if the game will let me.
Once i found out I can travel using the ship in scanner mode it doesn't feel like a map simulator anymore.
Also the chef having a perk for dueling tickles me.
Game also runs like shit on PC but digital foundry showed most settings being on medium yields good performance with no noticable quality loss.
ECS (you'll know when you meet them) seem to live 100% collectively but they have hereditary leadership. They don't really seem like they have left politics though and more like it's literally the only way to live in their circumstances.
Oh those guys, yeah...not sure they count really.
Kinda messy. But they've lived 200 years as a self sustaining commune at the very least. If they actually colonise somewhere I can't imagine them changing the way they live currently, it would just spill out into the foundation of their new colony. Eventually the primary contradiction that would arise would be the desire for democratic collective decision making instead of hereditary leadership, once that plays out it would literally just be a communist colony in every single way.
The fucky thing is the fact they're a colony ship of rich bougies who set out to "save humanity". Literally communism for the rich, death for the poor back on earth.
Yeah, but I never completed the quest because I refuse to give the CEO of Nonce Resort ltd the win.
lmao I too was disappointed with my available options for this. He wins in both outcomes! There really should be a way to sabotage the place to have everyone flee the planet or something. Releasing a xenoweapon in the ~~Starbucks~~ Terabrew shop or something. There is literally a Terrormorph already on the planet in some caves as well. Surely the discovery of a Terrormorph nearby would send the entire place into a panic.
Cannot wait for someone to turn off the "cant kill important npcs" filter so I can start my program of 1870s style adventurism.
I don't understand why so many NPCs are marked "important". Only NPCs relevant to the main quest should be, everything else should just ruin their various optional quest lines or open up alternate routes. There's no reason a different person wouldn't just become the CEO of Paradiso upon his death and inherit the questline along with it.
I wanted to glass that entire resort after seeing my options for that. Ended up paying for the part with the creds I stole from as many people as I could pickpocket from in the area.