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this post was submitted on 11 Sep 2023
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Either both platforms restricted Passes to harder validation after Cyberpunk 2077 or XDefiant is BUGGIER than Cyberpunk 2077
Like, seriously? How bad does a game have to be to fail from such a major Publisher?
Yea I'd expect something like that from an indie developer that's not familiar with the approval process
Why would they submit if they weren't sure if was going to pass lol
Ubisoft is a big company. I can see it as the devs saying "it's not ready" and some exec, high on his if you believe hard enough it's true bullshit and said either submit it or find another job.
Maybe they thought their checks cleared?
Or, it's a security violation. Maybe the game accidentally opens a door to allow unsigned software to run.
Best comment here. Either exec (with overconfidence or deadlines), or security violation seem most likely. Surprising that it's for both platforms though...
I've never played Cyberpunk, but watched my husband play for a lot of hours. I played Xdefiant's beta for a day in June. I'm puzzled by why it didn't pass. Beta was not buggy, had maybe one minor issue with it. My guess is security violation.
I can't even play Borderlands 3 on my ps4, it crashes repeatedly and is completely unplayable. Somehow this garbage made it past the quality control
Or neither. Platform cert doesn't directly correlate to how many bugs a game has, it's a set of very specific test cases that software has to pass to be approved for release: show the correct button prompts for the platform, have correctly-implemented achievements/trophies, show correct error messages, etc.
Some of the tests do include things like 'don't crash during normal operation', but the failures could be almost anything. (Source: am a developer)
More likely is that Cyberpunk was that big of game that neither platform wasn't willing to risk losing sales for not being out day 1.