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According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[-] avater@lemmy.world 74 points 1 year ago

only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot

[-] Red_October@lemmy.world 26 points 1 year ago

It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.

[-] avater@lemmy.world 8 points 1 year ago

are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much

[-] Jakeroxs@sh.itjust.works 12 points 1 year ago

I think that's what he means, he could load faster if the animation didn't exist and instead of using the time for the animation to load, you get the animation then a loading screen.

[-] PintShotRiot@lemmy.world 17 points 1 year ago

Exactly it almost seems like that was the plan and then something went wrong and they couldn't fix it in time

this post was submitted on 11 Sep 2023
814 points (98.3% liked)

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