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submitted 1 year ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] Sibbo@sopuli.xyz 23 points 1 year ago

Why didn't humanity collaborate on a free and open source game engine already? It works with OS kernels, then why not game engines?

[-] makingStuffForFun@lemmy.ml 53 points 1 year ago

It's called Godot. It is basically on its path to becoming the Blender of game engines.

[-] Sibbo@sopuli.xyz 3 points 1 year ago

In that case, this unity price change may be the company giving up, knowing that they will be eaten by open source soon

[-] makingStuffForFun@lemmy.ml 2 points 1 year ago

Definitely not, they're huge. They even purchased Weta digital recently (lord of the rings animation company). The're going nowhere fast. They're just eeking every little cent they can out of every little crevice of their offerings.

[-] amju_wolf@pawb.social 3 points 1 year ago

Ironically Blender also has game engine features, though I don't think anyone ever used it as such.

[-] Adramis@beehaw.org 33 points 1 year ago
[-] EvaUnit02@kbin.social 14 points 1 year ago

In addition to the mentioned Godot, Monogame is available as well.

[-] jack@monero.town 3 points 1 year ago

Check out alternativeto.net and filter by open source, it's really useful

[-] veloxization@yiffit.net 3 points 1 year ago

Godot was already mentioned. Someone on Mastodon brought up the Bevy Engine as well.

[-] Sibbo@sopuli.xyz 2 points 1 year ago

I know bevy and I know that it is certainly far behind Godot. It's written in Rust though, so that gives it a lot of future potential, compared to Godot especially.

this post was submitted on 12 Sep 2023
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Gaming

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