No system is perfect, has every rules and isn't relying on the master to some degree. But then, if you dont like death as being part of the game, why play dnd at all then ?
It would be like not liking horror and picking CoC.
If you want your PC to always survive no matter what, either play a system with it in the rules or make a deal with the DM. But blasting dnd because its not part of the core rules (besides all the ways to bring a PC back from the dead that are already there) isnt fair.
This is aggravated by DND being mega popular. Many people who would enjoy some other kind of games don't get to play them . Or don't even know there are options. Or the alternatives they find are close relatives of dnd that don't change much of the fundamentals.
Many new players may not even know that you can have a "hey I don't want my character to die unless I consent in that scene" conversation. If that was in the rules, they would likely know!
But DND simply doesn't address this. At least not in the phb. It's very cut and dry "if you drop to 0 hit points and fail your saves, you die."
That's a very specific style of play that's not appropriate for the most popular game.
Of course any popular produce in any medium will show their strenghts and weaknesses to the world. But better to try a defective product than none at all.
No system is perfect, has every rules and isn't relying on the master to some degree. But then, if you dont like death as being part of the game, why play dnd at all then ?
It would be like not liking horror and picking CoC.
If you want your PC to always survive no matter what, either play a system with it in the rules or make a deal with the DM. But blasting dnd because its not part of the core rules (besides all the ways to bring a PC back from the dead that are already there) isnt fair.
This is aggravated by DND being mega popular. Many people who would enjoy some other kind of games don't get to play them . Or don't even know there are options. Or the alternatives they find are close relatives of dnd that don't change much of the fundamentals.
Many new players may not even know that you can have a "hey I don't want my character to die unless I consent in that scene" conversation. If that was in the rules, they would likely know!
But DND simply doesn't address this. At least not in the phb. It's very cut and dry "if you drop to 0 hit points and fail your saves, you die."
That's a very specific style of play that's not appropriate for the most popular game.
Of course any popular produce in any medium will show their strenghts and weaknesses to the world. But better to try a defective product than none at all.