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Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won't be overcharged.

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[-] Tick_Dracy@lemm.ee 3 points 1 year ago

Can you share, how are you blocking it? On the firewall?

[-] Platform27@lemmy.ml 10 points 1 year ago* (last edited 1 year ago)

There’s a couple of ways to block it.

  1. Via an application Firewall, which will run on your PC. Safing’s Portmaster works on both Linux and Windows. Objective-See’s LuLu is a good Mac option. Both of these tools are free and open source.

  2. If you know Unity’s IPs, you could block it in your firewall. I’m guessing you do not. Though, with a little work, it can be done.

  3. If you can’t do either, you could at the very least block it at the DNS level. This will stop the software getting those IPs. It doesn’t really work if the IPs are already baked into the software, but that is incredibly unlikely in games. A great configurable DNS provider is NextDNS. If you have the know how to self-host a Pi-Hole or Adguard Home are great options.

There’s also ways to analyse that traffic, which I won’t go into here.

[-] Tick_Dracy@lemm.ee 1 points 1 year ago

Thank you for the inputs. I guess that it can also be blocked at a router level, I guess?

this post was submitted on 13 Sep 2023
380 points (100.0% liked)

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