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submitted 1 year ago by simple@lemm.ee to c/games@sh.itjust.works

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[-] iso@lemmy.dbzer0.com 20 points 1 year ago
[-] simple@lemm.ee 57 points 1 year ago

TL;DR of the situation is that Unity released a statement 2 days ago saying they want successful developers to pay up to 20 cents every time a user installs a Unity game starting from Jan 1 2024, even if your game was already released. This caused a huge ruckus in the game dev community and many developers want to switch away from Unity.

[-] falkerie71@sh.itjust.works 60 points 1 year ago

Note that it's "per install" (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn't sell it to you.

[-] Wilker@lemmy.blahaj.zone 32 points 1 year ago

the tracking of pirated copies is even more fucked up. is that their way of imposing that "piracy = stealing"?

[-] Cqrd@lemmy.dbzer0.com 27 points 1 year ago* (last edited 1 year ago)

It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundler is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.

[-] Rentlar@lemmy.ca 4 points 1 year ago

The swashbuckler's solution is then to make your own bundler installer!

[-] jayandp@sh.itjust.works 2 points 1 year ago

That's assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.

[-] can@sh.itjust.works 10 points 1 year ago

Because a cracker could remove the DRM but not whatever is tracking installs

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this post was submitted on 14 Sep 2023
584 points (98.8% liked)

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