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submitted 1 year ago by abobla@lemm.ee to c/steam@lemmy.ml
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[-] beppi@sh.itjust.works 4 points 1 year ago

Out of interest, why do you say that it may not be good for AAA games?

Unity has been the king of portability for a while now. Godot is focused on the PC market.

[-] vox@sopuli.xyz 10 points 1 year ago

godot runs everywhere, webgl, webgpu, android, ios, linux, macos, windows, gaem consoles

[-] Tranus@programming.dev 7 points 1 year ago

My understanding is that running on game consoles can't be officially supported, because they can't integrate the necessary proprietary code into the engine while keeping it open source.

[-] jcg@lemmy.world 6 points 1 year ago

They can't distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.

[-] vox@sopuli.xyz 1 points 1 year ago* (last edited 1 year ago)

yeah plugins are needed, but the engine core is extremely portable

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this post was submitted on 17 Sep 2023
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