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Devs on Unity Runtime Fee: "The trust is gone forever"
(www.gamesindustry.biz)
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Who would want to write new games for a company that can just screw you later?
Not just "can" but, from statements from the CEO, still plan to... just a little later.
Probably enough people to keep Unity afloat. Let's be honest, who's going to reskill their gamedevs to learn Godot or some other game engine? Decision makers will probably spend more money on trying to find ways around the problem than actually solving it aka using another game engine.
It's what they do.