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Devs on Unity Runtime Fee: "The trust is gone forever"
(www.gamesindustry.biz)
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this is a wake-up call to this industry and any other industry enjoying a glut of "free" (as in beer) proprietary tools owned entirely by private (or worse: public!) organizations.
this will always be the result. every single time. if you think you and your industry are immune to getting bait & switched, you are very wrong.
chaining your livelihood to a for-profit organization is begging to eventually be extorted in this manner. greed is inevitable.
Ok so firstly it's not free, people pay for it, and secondly you act like there's an alternative. You use the products that are available, if there isn't a free product available or the free product that is available isn't very good you don't have a choice.
For a long time Unity was basically the only game in town other the Source but that was very old no one really used it.
I'm more in favor of Godot, but Unreal/UDK has been a thing for a long while, so it's not true that Unity was 'the only game in town' for a long time.
Yeah unreal came out waaaaay before unity. UT lan game nostalgia.
Unreal was obscenely expensive and way more difficult until UE4 though, long after unity had gained traction.