484
submitted 1 year ago* (last edited 1 year ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works

It's been almost a full week since Unity announced its controversial Runtime Fee, and the developer backlash continues.

Studios around the world have expressed concerns that the new fee – charging them every time their game is installed after January 1, 2024, providing they meet certain thresholds – threatens to jeopardise the health, or even existence, of their business. And despite subsequent statements from Unity, it's still not entirely apparent how badly these businesses will be affected.

"The most ridiculous part of this fiasco is that the full effects of Unity's decision on the business aren't even clear," says Ustwo Games chief creative officer Danny Gray. "We're left astounded that an operation of that size can move forward with such ill-thought-out plans and are now scrambling to make amendments."

you are viewing a single comment's thread
view the rest of the comments
[-] experbia@kbin.social 29 points 1 year ago

this is a wake-up call to this industry and any other industry enjoying a glut of "free" (as in beer) proprietary tools owned entirely by private (or worse: public!) organizations.

this will always be the result. every single time. if you think you and your industry are immune to getting bait & switched, you are very wrong.

chaining your livelihood to a for-profit organization is begging to eventually be extorted in this manner. greed is inevitable.

[-] echodot@feddit.uk 6 points 1 year ago

Ok so firstly it's not free, people pay for it, and secondly you act like there's an alternative. You use the products that are available, if there isn't a free product available or the free product that is available isn't very good you don't have a choice.

For a long time Unity was basically the only game in town other the Source but that was very old no one really used it.

[-] dandi8@kbin.social 10 points 1 year ago

I'm more in favor of Godot, but Unreal/UDK has been a thing for a long while, so it's not true that Unity was 'the only game in town' for a long time.

[-] elshandra@lemmy.world 1 points 1 year ago

Yeah unreal came out waaaaay before unity. UT lan game nostalgia.

[-] skulkingaround@sh.itjust.works 2 points 1 year ago

Unreal was obscenely expensive and way more difficult until UE4 though, long after unity had gained traction.

this post was submitted on 18 Sep 2023
484 points (98.2% liked)

Games

16742 readers
773 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS