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[-] GrainEater@lemmygrad.ml 15 points 1 year ago

In a world where Hitler was assassinated and the Third Reich never existed, the Soviet Union seeks power over all of Europe. Allied against this Evil Empire, the free world faces a Cold War turned red hot.

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[-] ProxyTheAwesome@hexbear.net 13 points 1 year ago

I mean, that's the game for you. It's over the top anti-soviet chauvinism in such a theatrical way that it loops back around to being hilarious

[-] DengsCats@lemmygrad.ml 10 points 1 year ago

Red Alert 2 introduced the soviet union to my child brain who barely knew English. Coming from a Muslim country, I already knew the allies were bad so 10 year old me assumed the soviet union are the good guys in the red alert universe. It's not all bad haha. Looking back at the red alert cut scenes, they really did Stalin dirty

[-] geolaw@lemmygrad.ml 7 points 1 year ago

Being open source, we can write our own mods, correct? (not that I have the skills...)

[-] PoY@lemmygrad.ml 0 points 1 year ago
[-] geolaw@lemmygrad.ml 2 points 1 year ago

So a mod could be written with an anti-colonial, anti-imperial atmosphere

[-] Imnecomrade@lemmygrad.ml 1 points 1 year ago* (last edited 1 year ago)

The world is your oyster. You can make all sorts of mods with any story and atmosphere.

It sounds like you may be interested in potentially making a mod (or you are just interested in someone else making one, in which case the following resources should be helpful to such a person). You will probably need to learn C#, PowerShell, shell, etc. and work with this SDK:

https://github.com/OpenRA/OpenRAModSDK

You can look at community mods here to find examples to learn from and see what is possible:

https://www.moddb.com/games/openra/mods

You can click on one of the mods and potentially find their own git repository, such as this one: OpenE2140

This mod used Lua as well: Generals Alpha

To prove my point that you can make a mod with your own story and atmosphere, this mod is a (literal) bug swarm strategy game: OpenSA

For the mod itself, you will be mostly programming in C# and sometimes another language if you decide to use one (it seems with this particular engine, modders tend to either use just C# or C# and Lua). Shell, make, and other languages are typically used for the packaging and installation/generation/compilation/etc. scripts/tools of the mod.

this post was submitted on 18 Sep 2023
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