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This axe has been passed down in my family for generations...
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Which is why, when you're a good DM, you also create a homebrew upgrading material so that your player making good roleplaying and rp combat with his family weapon keeps it and upgrades it throught the adventure.
For players that do this backstory idea : when you find a new better weapon, ask your DM if it would be possible to use parts of it on your own weapon for RP reasons.
There is no downside to this. Unless you count destroying a weapon. But normal ass weapons's value is not IMO good enough to stop the idea entirely.
There's a third party supplement I use for upgrading weapons called Ancestral Weapons. Basically, you get predetermined amounts of points to spend on upgrades that make the weapon better at certain things or entire certain abilities. As you level up the weapon by hitting predetermined milestones established by the player and DM (i.e. slay a high ranking follower of Asmodeus with Grandpa Paladin's gun), you gain more points and the levels of upgrades you can unlock get higher. It's fairly elegant overall and lets you shape the weapon as you go, rather than having to decide what everything can do up front.