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submitted 1 year ago* (last edited 1 year ago) by Catastrophic235@midwest.social to c/gaming@beehaw.org

For me it was Dead Space 2 when I was 12-ish. For reference, at this point the most gruesome/gorey/violent media I was exposed to was the Halo 3 Flood levels and the original 2 Alien movies.

I had way too much fun playing it to be traumatized by it at the time, although when i was old enough to understand the horror of the whole "your memories and experience becoming food for a god-like being that has absolutely zero respect for your existance", that did inform my perspective of other media such as Evangelion or Childhood's end when I watched them for the 1st time.

What was your equivalent to this? I've heard the Resident Evil games are quite common for this but I want to hear your perspective.

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[-] Crankpork@beehaw.org 2 points 1 year ago

Resident Evil 1 and 2 were the games that I always went over to a friend's place to play, and when Resident Evil 3 came out I got my own copy, and it felt much more like "my game".

Those, plus the original Silent Hill games (1 and 2) really helped define my taste in games, and they've got something I feel even the more recent throwback Survival Horror games don't have, in that they, and the original Alone in the Dark, shared some DNA with the old Point and Click adventure games, like Monkey Island, and Myst. Puzzles based on collecting things, and combining or using things on or with other things, often in mind-bending, nonsensical ways.

The Spencer Mansion, RPD Station, Raccoon City, and Silent Hill were all big explorable areas that opened up as you progressed, and you really got to know them. Games these days feel like they're scared of being accused of "backtracking", so you never spend long enough in any one area to really get to know it.

this post was submitted on 25 Sep 2023
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