96

Capcom's president and chief operating officer has said he thinks game prices should go up.

Haruhiro Tsujimoto made the comments at this year's Tokyo Game Show, Nikkei reported. TGS is sponsored by the Computer Entertainment Supplier's Association, a Japanese organisation which aims to support the Japanese industry, which Tsujimoto is currently the chairman of.

"Personally, I feel that game prices are too low," Tsujimoto said, citing increasing development costs and a need to increase wages.

you are viewing a single comment's thread
view the rest of the comments
[-] bouh@lemmy.world 32 points 1 year ago* (last edited 1 year ago)

It's funny how it's "the game's are not expensive enough" and not "we don't know how to manage our or money" or "our profit are too high". Fuck those capitalists.

Oh the stupid shit head "games are 100 times more expensive to make now" but you sell thousands times more and there no physical media anymore is irrelevant I guess... Assholes...

[-] CileTheSane@lemmy.ca 17 points 1 year ago

If they weren't profitable at the current price they wouldn't be charging the current price.

[-] mindbleach@sh.itjust.works 7 points 1 year ago

And "budgets keep going up!"

Whose fault is that, guys? Were those numbers placed on you by a witch's curse? No. You spent $100M on one game, it made $300M, so you spend $200M on the next game. Games didn't get twice as hard to make, between those decisions. They didn't require twice as many people or twice as much time. You're just treating them like a factory where more capital in means more revenue out.

The original Doom was made in nine months by a team that fits in an elevator. Yeah, it's simpler than modern games, but they had to make the nearly-unprecedented engine and all their own tools as they went. It's not like anything's harder, now. People have basically recreated that seminal title as solo one-week game jam projects. A modern handful of professional computer nerds can pick from a handful of modern high-end toolchains and start banging out content, today.

If the market for video games only supported six-digit budgets - there would still be video games. Big ones, fancy ones, creative ones, whatever. Would they be the spectacles that currently get advertised to death? Nope. But they also wouldn't produce as many unstable bug-fests as those sprawling mega-projects. Nor would they be announced in 1999, previewed in 2006, delayed in 2017, and launched to middling reviews in 2025.

Studios that aren't injected with obscene capital and forced to deliver "AAA" money-trees tend to shoot their shot and move on to the next game. That's how they survived and grew as plucky little private affairs, before some publishers swallowed them whole and turned them into a sequel factory for their breakout hit.

If your games cost too much money to fail, stop giving them more money.

this post was submitted on 26 Sep 2023
96 points (93.6% liked)

Games

16851 readers
706 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS