Guild Wars 2. I stopped playing because it seemed like whenever a competent healer/supporting role showed up, people would start bitching about "why can't my DPS do that?" or "why do we need a dedicated healer and/or support for end-game content?"
My favorite elite spec for a long time was chronomancer because it was basically the gold standard for what made a good support in the game. Then, instead of looking for other classes with support abilities that could be buffed to Chrono's level, Anet trashed it because people kept bitching about it being too hard, "boring" (because apparently mindlessly whacking something with a stick isn't boring), being too powerful (it was literally one of the only viable supporting roles in the game), etc.
Anet is (or at least was) really bad at balancing the game properly. I'm not sure their balance team actually plays the game, or even communicates with each other on what changes they're making because they have a tendency to stack nerfs or buffs.
The community as well tends to want every class to be good at everything at the same time. Like, don't get me wrong, the ability to respec from a supporty role into a DPS without switching characters is awesome; but if you're rolling DPS then you're not gonna be able to shit out boons like a support can.
It sucks because I love the overall atmosphere of guild wars, but watching my absolute favorite spec get completely gutted because of bitchy, whiny players that were basically the guild wars equivalents of "I'd be high rank if it weren't for my shitty teammates" was heartbreaking.
Yeah I think that comes from them promising to move away from the "holy trinity" early on. That lead to people just wanting to do everything at once. Originally the concept of not having the three roles sounded good, but the implementation sucked. Melding everything into one role is not the way to go about it. I'd rather see it closer to GW1 where there were non-standard mmo roles like the original mesmer.
It's not about not respecting them, it's about the supposedly boring game play. That's why everyone is looking for good healers - everyone wants to play DD instead (even though healers often have bigger numbers).
I played a lot of WoW and healing/tanking required a completely different mindset and tracking of far more variables than DPS did. I think most people had tons of respect for tanks and healers, particularly good ones.
That depends on your mindset too. Someone playing a rogue for bignumberdpslol is not playing the same role as a dps warrior/paladin who keep taunt and a sword/board swap bound so they can save a pull at their own expense instead of using vanish/feign and the rest of the group is fucked, or a caster that keeps an eye on the other squishies and is fully prepared to throw out all the help they can in case someone gets aggro for some reason.
Knowing how to use your class to control a fight properly is not exclusive to tanks or healers, but it is necessary.
In ESO, it was the same when I used to play it. DPS was mostly about ability rotation and not standing in stupid. Healing was more intense and tanking was literally managing the entire fight
That's my experience in Overwatch. I just can't play DPS for shit; tank is usually fine depending on the character.
I always feel so helpless and don't really know what to do even though my responsibilities are literally halved since I don't have to keep an eye out for healing my mates. But I'm happy as can be playing support characters and having to micro-manage both out health bars as well as the enemy health bars lol
Balancing heals, aggro, positioning, and DPS if no one is failing bad. But it's epic to carry a team when they seem to want to suicide every chance they get.
In DotA it's not about boring gameplay as much as it is about flat out abuse. The enemy ganked you because your DPS pushed the lane too far? "Noob support". Your DPS ran in like rambo 1v5 and died? "Stupid support where are the heals". Often when your DPS goes rambo mode and changes his mind, your job is to get him out by dying instead because you're less valuable. And when you do that, they call you retarded because of you kill-death ratio. And of course when everything is going well, nobody notices you.
It's a tough and ungrateful life, but someone's gotta do it.
idk which game you are playing, but in dota, really no one is a "healer", except maybe Io. Even stuff like Dazzle/Chen/Treant who actually have a lot of heal, it's not the main thing they're about.
My main role is support and I've only very rarely got the behavior you're talking about. I even often get recognized after the game for clutch plays. I don't think playing support in dota is tough nor ungrateful.
But also I'm playing on EU on pretty low to average MMR, idk how it is on other regions/skill levels.
And you'd rarely say "DPS", you'd call them carries, but I was trying to simplify the terminology for people who never played dota.
I haven't played dota in years, I was active between 2012-2017, so maybe only the bad things were saved in my memory. I mean, maybe I just suck, but I distinctly remember that when the carry sucks, fingers are more often than not pointed at the support, and when I prevent ganks, pull the creeps, double the stacks in the jungle and so forth, nobody gives a damn because only the late game is memorable.
Who disrespects healers? Everybody loves good healers in MMOs.
Guild Wars 2. I stopped playing because it seemed like whenever a competent healer/supporting role showed up, people would start bitching about "why can't my DPS do that?" or "why do we need a dedicated healer and/or support for end-game content?"
My favorite elite spec for a long time was chronomancer because it was basically the gold standard for what made a good support in the game. Then, instead of looking for other classes with support abilities that could be buffed to Chrono's level, Anet trashed it because people kept bitching about it being too hard, "boring" (because apparently mindlessly whacking something with a stick isn't boring), being too powerful (it was literally one of the only viable supporting roles in the game), etc.
Anet is (or at least was) really bad at balancing the game properly. I'm not sure their balance team actually plays the game, or even communicates with each other on what changes they're making because they have a tendency to stack nerfs or buffs.
The community as well tends to want every class to be good at everything at the same time. Like, don't get me wrong, the ability to respec from a supporty role into a DPS without switching characters is awesome; but if you're rolling DPS then you're not gonna be able to shit out boons like a support can.
It sucks because I love the overall atmosphere of guild wars, but watching my absolute favorite spec get completely gutted because of bitchy, whiny players that were basically the guild wars equivalents of "I'd be high rank if it weren't for my shitty teammates" was heartbreaking.
Yeah I think that comes from them promising to move away from the "holy trinity" early on. That lead to people just wanting to do everything at once. Originally the concept of not having the three roles sounded good, but the implementation sucked. Melding everything into one role is not the way to go about it. I'd rather see it closer to GW1 where there were non-standard mmo roles like the original mesmer.
It's not about not respecting them, it's about the supposedly boring game play. That's why everyone is looking for good healers - everyone wants to play DD instead (even though healers often have bigger numbers).
It must depend on the game.
I played a lot of WoW and healing/tanking required a completely different mindset and tracking of far more variables than DPS did. I think most people had tons of respect for tanks and healers, particularly good ones.
That depends on your mindset too. Someone playing a rogue for bignumberdpslol is not playing the same role as a dps warrior/paladin who keep taunt and a sword/board swap bound so they can save a pull at their own expense instead of using vanish/feign and the rest of the group is fucked, or a caster that keeps an eye on the other squishies and is fully prepared to throw out all the help they can in case someone gets aggro for some reason.
Knowing how to use your class to control a fight properly is not exclusive to tanks or healers, but it is necessary.
In ESO, it was the same when I used to play it. DPS was mostly about ability rotation and not standing in stupid. Healing was more intense and tanking was literally managing the entire fight
That's my experience in Overwatch. I just can't play DPS for shit; tank is usually fine depending on the character.
I always feel so helpless and don't really know what to do even though my responsibilities are literally halved since I don't have to keep an eye out for healing my mates. But I'm happy as can be playing support characters and having to micro-manage both out health bars as well as the enemy health bars lol
I feel you. Playing Lifeweaver a lot, and it's just so much fun.
It sure feels like that sometimes
BTW, is there an OW community on Lemmy yet?
Balancing heals, aggro, positioning, and DPS if no one is failing bad. But it's epic to carry a team when they seem to want to suicide every chance they get.
In DotA it's not about boring gameplay as much as it is about flat out abuse. The enemy ganked you because your DPS pushed the lane too far? "Noob support". Your DPS ran in like rambo 1v5 and died? "Stupid support where are the heals". Often when your DPS goes rambo mode and changes his mind, your job is to get him out by dying instead because you're less valuable. And when you do that, they call you retarded because of you kill-death ratio. And of course when everything is going well, nobody notices you.
It's a tough and ungrateful life, but someone's gotta do it.
idk which game you are playing, but in dota, really no one is a "healer", except maybe Io. Even stuff like Dazzle/Chen/Treant who actually have a lot of heal, it's not the main thing they're about.
My main role is support and I've only very rarely got the behavior you're talking about. I even often get recognized after the game for clutch plays. I don't think playing support in dota is tough nor ungrateful.
But also I'm playing on EU on pretty low to average MMR, idk how it is on other regions/skill levels.
And you'd rarely say "DPS", you'd call them carries, but I was trying to simplify the terminology for people who never played dota.
I haven't played dota in years, I was active between 2012-2017, so maybe only the bad things were saved in my memory. I mean, maybe I just suck, but I distinctly remember that when the carry sucks, fingers are more often than not pointed at the support, and when I prevent ganks, pull the creeps, double the stacks in the jungle and so forth, nobody gives a damn because only the late game is memorable.
A dota carry has the opposite mindset of a NFL quarterback.
Loss: Quarterback - I let the team down Carry - team of noobs, can’t out carry noobs
Win: Quarterback - team win, everyone came together Carry - team of noobs, lucky I could out carry noobs