Why is everybody so upset at the CS2 update. It was my impression that besides a few new maps and menu updates that the primary change was the implementation of the source 2 engine. From what I've seen it doesn't appear to be that much different than the original CSGO I paid for back in the day. Or am I missing something?
There are equivalent to 33 global tiks by default. They're supposed to be more asynchronous so that might help but that just sounds like trying to hide how much load your server actually should have. They're also not dedicated when coming from valve they're using dynamic cloud hosting. That gets thrown around as dedicated for console games but that is not what I dedicated server is.
I don't know if valve calling their cloud hosting dedicated, I haven't been following since the beta. I have seen stories where sites are reporting valves dedicated servers but they don't offer dedicated servers.
Why is everybody so upset at the CS2 update. It was my impression that besides a few new maps and menu updates that the primary change was the implementation of the source 2 engine. From what I've seen it doesn't appear to be that much different than the original CSGO I paid for back in the day. Or am I missing something?
Dedicated server code is broken, server tools are broken by more than just a patch change, and tik rates are down on valve provided servers.
aren’t the new servers tickless
There are equivalent to 33 global tiks by default. They're supposed to be more asynchronous so that might help but that just sounds like trying to hide how much load your server actually should have. They're also not dedicated when coming from valve they're using dynamic cloud hosting. That gets thrown around as dedicated for console games but that is not what I dedicated server is.
I don't know if valve calling their cloud hosting dedicated, I haven't been following since the beta. I have seen stories where sites are reporting valves dedicated servers but they don't offer dedicated servers.