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submitted 1 year ago* (last edited 1 year ago) by absGeekNZ@lemmy.nz to c/dnd@lemmy.world

I have been thinking about making wildshape more fun, this is partly the fault of the “Honor Among Thieves” movie.

Wildshape should be more like a resource pool that grows with your character, similar to sorcery points or ki points.

Here are the mechanics of the change: You get a number of hours based on your druid level (moon druid Lvl+1). Using wildshape costs time based on the CR of the transform (min 1/4hr). You can transform as many times as you have time left. The time you can stay wildshaped is based on how much time you have left. The pool still resets on a short rest.

e.g. 1 - Non-moon druid. Could transform into CR0,1/8 or 1/4 for 1/4 hr each at level 2, a total of 4 times. Or for 3/4 hr twice.
e.g. 2 - Moon druid. CR1 transform for 1/2 hr, twice. At level 2.
e.g. 3 - Moon druid. CR0 (mouse) for 1/4hr, CR1(bear) for 1/4 hr, CR1 for 1/4 hr.

e.g. 4 - Level 5 Moon druid. CR1 for 1/4hr, twice, CR0 for 3/4hr, CR1/2 for 1/2hr, CR1/4 for 1/4 hr.
e.g. 5 - Level 6 Moon druid. CR2 for 1hr twice.

I’m still debating weather or not to give the +1 hr to moon druids.

The main thing I’m trying to do is avoid the “wasted” wildshape feeling, I don’t want to hesitate to use this awesome feature to keep the resource for a potential later battle.

So what do you guys think? Will this break the game? I am testing this with my DM, but if it turns out to be too OP then we will dial it back. Or potential go back to standard.

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[-] bionicjoey@lemmy.ca 4 points 1 year ago

To be fair, that's a flaw in the base druid design.

this post was submitted on 02 Oct 2023
33 points (94.6% liked)

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