Haven't done Ryujin yet myself, but I hear it's great. Supposedly lots of covert stealth stuff. I personally also enjoyed the Freestar Rangers quest. It's got more political intrigue than the others I've done. (Also leads you to the Porrima system, which has one of the more interesting and bigger sidequests in it.)
One compliment I will also give the factions as a whole is that you don't immediately become the leader or second in command. Hell, you stay a Deputy until the end of the Rangers quest and only then become a full ranger. It actually feels like an earned promotion.
Oh yeah you do not become Marshall. In fact I haven't became leader of any faction while completing it just "really important guy that accomplished a lot". Bethesda really learned from Skyrim here on just making you King of factions.
Fair enough, but the very first UC security quest has you go and talk directly with the man in charge of the UC's version of the CIA as a doofus who was moments ago hired off the street. So there's definitely still room for improvement.
Even if he's setting you up, you'd think he'd have someone lower level handling the whole thing.
Id like to think we are skipping years of grunt work because in the end "games are supposed to be fun". Unfortunate side effect is it gives off "chosen one syndrome".
The opposite end is America's Army where in order to play as a medic you literally sat in a class for an hour or so.
Haven't done Ryujin yet myself, but I hear it's great. Supposedly lots of covert stealth stuff. I personally also enjoyed the Freestar Rangers quest. It's got more political intrigue than the others I've done. (Also leads you to the Porrima system, which has one of the more interesting and bigger sidequests in it.)
One compliment I will also give the factions as a whole is that you don't immediately become the leader or second in command. Hell, you stay a Deputy until the end of the Rangers quest and only then become a full ranger. It actually feels like an earned promotion.
Oh yeah you do not become Marshall. In fact I haven't became leader of any faction while completing it just "really important guy that accomplished a lot". Bethesda really learned from Skyrim here on just making you King of factions.
Fair enough, but the very first UC security quest has you go and talk directly with the man in charge of the UC's version of the CIA as a doofus who was moments ago hired off the street. So there's definitely still room for improvement.
Even if he's setting you up, you'd think he'd have someone lower level handling the whole thing.
Id like to think we are skipping years of grunt work because in the end "games are supposed to be fun". Unfortunate side effect is it gives off "chosen one syndrome".
The opposite end is America's Army where in order to play as a medic you literally sat in a class for an hour or so.