Id like to think we are skipping years of grunt work because in the end "games are supposed to be fun". Unfortunate side effect is it gives off "chosen one syndrome".
The opposite end is America's Army where in order to play as a medic you literally sat in a class for an hour or so.
Id like to think we are skipping years of grunt work because in the end "games are supposed to be fun". Unfortunate side effect is it gives off "chosen one syndrome".
The opposite end is America's Army where in order to play as a medic you literally sat in a class for an hour or so.