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Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
(www.eurogamer.net)
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What I'm really excited for is being able to play games that are locked to 60 fps (like on emulators) at 120 fps, since I have a 144 hz monitor
I thought emulators usually didn't have access to the motion vectors you need to implement stuff like this or DLSS? I seem to recall hearing about it at some point.
If that's indeed the case, it's probably not happening anytime soon because the article mentions FSR3 needs a FSR2 base to work with.
Emulators translate the shaders and then render it the same way every other game does, so they do have access to the motion vectors
I looked it up properly and I think takes such as this one, by the yuzu dev team, are what I was thinking of. Meaning, sure, some representation of the info is always available somewhere technically but it's not usually usable information.
That all said, I'm sure better heuristics and techniques will become available so here's hoping it gets easier in the future!
Would probably be possible on a game by game basis tho which would be a lot of work but technically possible