I noticed that while I was playing, before discovering how the game "ends," that I was at least keeping myself occupied, if I wasn't even really having all that much fun. Mostly, I was idly ticking boxes.
Once I learned about the end game, all motivation to play disappeared. Why waste my time ship building, outpost building, doing anything at all if I'm just going to have to start over? But I can't even change my skill points, so I'm stuck with ever-increasing amounts of XP just to get new skills.
It could have been made so much better if instead of >!wiping universes, it just added them, and you could jump between them at will.!< It would probably make the game much larger to account for >!potentially ten sets of ten custom ships, ten sets of 27 outposts, and 10 sets of NPC interactions to keep track of,!< but at least it wouldn't piss off anyone who's spent more than a few hours building the perfect ship or finding that mythical 7 resource outpost
I noticed that while I was playing, before discovering how the game "ends," that I was at least keeping myself occupied, if I wasn't even really having all that much fun. Mostly, I was idly ticking boxes.
Once I learned about the end game, all motivation to play disappeared. Why waste my time ship building, outpost building, doing anything at all if I'm just going to have to start over? But I can't even change my skill points, so I'm stuck with ever-increasing amounts of XP just to get new skills.
Bad game design, overall it's at best a 6/10.
It could have been made so much better if instead of >!wiping universes, it just added them, and you could jump between them at will.!< It would probably make the game much larger to account for >!potentially ten sets of ten custom ships, ten sets of 27 outposts, and 10 sets of NPC interactions to keep track of,!< but at least it wouldn't piss off anyone who's spent more than a few hours building the perfect ship or finding that mythical 7 resource outpost