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Digital Art
Community rules:
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Be respectful and considerate in comments.
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No deliberately offensive or inappropriate content.
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Traditional artists and posts are also welcome here.
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All posts must properly credit the original artist.
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Please use the tickbox to mark any NSFW content.
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No A.I. generated dreamscapes for now, as those are at best unethically sourced in the current state.
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No furry related art.
How to post:
Please follow the convention of the images already uploaded so far i.e.:
Image title by Artists Name
In the description link the source to the image, and also include a direct link to the artists gallery. See previous posts for examples.
What to post:
You can post your own work here, but avoid spamming.
You can post your favourite peices here for us all to enjoy.
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All artworks are copyright of the artists named in the posts.
Artists gallery links may contain NSFW works.
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Wonder how realistic this is?
I made a 1:1 scale of the Halo ringworld in Unreal Engine, and all I can say is that it looks like it was WAY too big for so little curvature, like it almost looks like its a rounded edge rectangle corner there. It should be wide at the bottom, and then quickly appear to thin as it goes up.