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Visual Studio Code is designed to fracture
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Maybe I am not advance users so I don't usually run into issues that much. Things I use (for C++):
Nah, probably just due to different languages I'd guess. I've mostly had issues with it creating Python virtual envs, I always have to manually create one because it just breaks. There's a bug on the jetbrains tracker that's been open for this for more than a year. The run config doesn't respect environment variables, despite having a box for it. And I have constant problems with their remote development feature, though I know that's in beta. Just really disappointing honestly. I hate when my IDE gets in the way of development.
make sense, python really does not have a good ide for it and I don't understand why, cause it's so widely used. I wrote some python tools for Unreal Engine and I still use the old execute, check exception output method. (since UE's python binding is kinda tacked on afterward so their modules and exposed functions are tied directly to their C++ counter part. compare to other more mature DCC tool(like Maya, Houdini) you can pretty much run things in python mode without opening the editor.