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submitted 1 year ago* (last edited 1 year ago) by berg@lemm.ee to c/gaming@beehaw.org

Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?

I feel like I'm on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.

Eager to hear how others reason about it.

Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn't be included in the measure :)

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[-] Kolanaki@yiffit.net 5 points 1 year ago* (last edited 1 year ago)

Counter-Strike 1.6, Counter-Strike: Source, Counter-Strike: Condition Zero, and Counter-Strike: Global Offensive all had to be paid for. Only the original mod (1.5 and under) and Global Offensive/CS2 have been available freely (and in GO's case, it came later just like TF2 and RL).

I was livid about 1.6 going retail back in the day. I had been playing the same game for free, as a mod, for at least 2 years prior to that.

this post was submitted on 22 Oct 2023
64 points (100.0% liked)

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