51
submitted 1 year ago by ijeff@lemdro.id to c/technology@beehaw.org
you are viewing a single comment's thread
view the rest of the comments
[-] anlumo@feddit.de 17 points 1 year ago

Weta was an especially weird and expensive acquisition, since they're not even in the same field.

[-] RecallMadness@lemmy.nz 12 points 1 year ago

Weta is researching and building (amongst other things) graphics processing technologies.

Being able to take cutting edge technologies from the film industry, optimising them and selling them as “click and go” solutions in Unity would be a huge win.

[-] anlumo@feddit.de 8 points 1 year ago

StageCraft is the only thing where there is even a small overlap between game tech and the film industry, and that one is using Unreal Engine. Other than that, the special effects used in movies render at minutes per frame, not frames per second as in games. There's no technology suitable for Unity in that.

[-] RecallMadness@lemmy.nz 6 points 1 year ago

I can think of applications of Weta’s MASSIVE in games.

They do a lot of work on mocap technology, which is used in game dev.

And sure, movies run at minutes per frame, but reusing the knowledge and skills developed during the production of them can be applied to game development. It’s not 1:1, but there’s transferable skills. And there’s always emerging technology. Take Gaussian Splatting, that potentially could take realistic low-fps CGI scenes and make them realtime.

[-] interolivary@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

movies run at minutes per frame

That's usually called a slideshow 😁

[-] stilgar@infosec.pub 1 points 1 year ago

They're talking about the rendering speed, not the playback speed.

[-] interolivary@beehaw.org 8 points 1 year ago

Wait, they acquired Weta? I thought it was just cooperation or something like that

[-] anlumo@feddit.de 5 points 1 year ago
[-] interolivary@beehaw.org 4 points 1 year ago

Ah, thanks. I completely missed that somehow, although I haven't really been keeping all that much of an eye on Unity (or the games industry in general, really) in the years since I quit working there

[-] GammaGames@beehaw.org 3 points 1 year ago

The talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.

[-] anlumo@feddit.de 2 points 1 year ago* (last edited 1 year ago)

Well yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.

this post was submitted on 26 Oct 2023
51 points (100.0% liked)

Technology

37742 readers
512 users here now

A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.

Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.

Subcommunities on Beehaw:


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS