642
Linux vs Windows tested in 10 games - Linux 17% faster on Average
(video.hardlimit.com)
From Wikipedia, the free encyclopedia
Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
Community icon by Alpár-Etele Méder, licensed under CC BY 3.0
I don't think the issue is performance though. The unspoken part of this comparison is in bold:
"Linux vs Windows tested in 10 games. In the games we could find that work on linux, the performance was 17% faster on average. In all the rest of the games, Windows worked 100% better."
I'd argue that the idea that most games don't work on Linux is a flat-out misconception in 2023.
It's hard to quantify, but Valve's own Steam Deck (=running on Linux) verification stats have 70% of games either Verified or Playable (Playable generally means that it runs but text is small on the Deck screen, or it needs a lot of keyboard input -- nothing that matters on the desktop). Crucially, "Unsupported" doesn't mean it doesn't run -- it means untested, and in my experience at least, many of those just work too.
Protondb shows 80% of its catalog with a Platinum, Gold, or Silver rating -- 70% are Gold. Silver generally corresponds to e.g. switching to Proton Experimental, which is a single-click process.
Anecdotally, after being gaming only on Linux for more than a year, with a catalog of 500+ games, I've had one (1) that gave me any more trouble than that Proton Experimental switch (Assetto Corsa, first one).
So there is no "unspoken part" here. The experience running Windows games on Linux isn't what it was even 2 years ago. It is, for many people, an entirely seamless experience now.
PS: seeing Windows games running better on Linux isn't a new observation either. Elden Ring was a great example where Proton shader precaching eliminated the stutter that plagued that game at launch, so it didn't happen on Linux.
"Proton shader precaching eliminated the stutter that plagued that game at launch, so it didn't happen on Linux."
I've been meaning to ask, and it probably should be it's own thread, but when launching a game and it says 'Processing Vulkan Shaders', does allowing it to partially process do anything.
Warframe for me will quickly jump to 33%, then do about 1% per 10-20 seconds. I don't want to wait 10+ minutes to reach 100%, but does letting it get to like 40-60%, then hitting skip, at least keep the processed sharers, or does it skip/dump and process on demand? Basically, is Immediate skip vs giving it a minute or two before skipping worth anything?
If you let it run through once, it should cache the compiled shaders so it will recompile only after the game or your gpu drivers are updated