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submitted 1 year ago* (last edited 1 year ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works

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[-] woelkchen@lemmy.world 25 points 1 year ago

Ok if mods are cheating, that’s fine. Who cares if people cheat on their own experience of a game they bought? Oh no, someone is “cheating” at Megaman 🙄. Someone is cheating at Resident Evil. So what, Capcom? Why does it matter? Who are they impacting besides themselves?

Yeah, unless it's multiplayer, a gamer should be permitted to cheat however they want. Adult gamers need to take care of stuff and don't have time for such eccentricities. It's not only big publishers like Capcom, though. The indie developer of Project Warlock likened quick saving to cheating and his artistic intend was not to allow that. Die in a map and start from the beginning. WTF. Those publishers/developers need to realize that gamers are paying customers and need to treat them this way.

[-] LadyLikesSpiders@lemmy.ml 12 points 1 year ago

And most mods aren't actually cheating anyway. They are cosmetic changes, new equipment, gamepleay alterations, and sure, some are intended to make the games easier, but there are those that make them harder too

[-] msage@programming.dev 4 points 1 year ago

Yeah, like Calamity for Terraria.

My brother in christ, OG Terraria was never this fucking tough to beat. People created new layers of difficulty for bosses, like how is that cheating. It took me about 100 hours to beat that game while duplicating resources, because it was so hard. Even next-class weapons and armor didn't make late-game bosses easy. But oh boy how great was the feeling of defeating the SCal. That was many years ago, I don't even know if they added another fuckton of content.

this post was submitted on 31 Oct 2023
155 points (96.4% liked)

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