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submitted 1 year ago by Keegen@lemmy.zip to c/warframe@dormi.zone

We've jumped way ahead in release schedule last week due to Hydroid's rework, so I'm bringing us back to it. Starters are done, but one frame that was there since the begging was skipped over. It's time for her fiery entrance!

Release date: 2012-10-25

Abilities:
Passive: Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters radius.
Fireball - Charge and release a fiery projectile that ignites enemies on contact.
Immolation - Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
Fire Blast - Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
Inferno - Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.

Acquisition: Blueprint purchasable from the market, components drop from General Sargas Ruk on Tethys, Saturn.

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[-] coolmule0@lemmy.world 2 points 1 year ago

Ember is my go-to frame. The immolation skill means it can be quite tanky, and the armor strip from fire blast helps kill tanky enemies.

I used to love Ember before the rework (world on fire) for mindless, easy clearing. Now I love Ember for the guage management mechanic of immolation

this post was submitted on 30 Oct 2023
16 points (100.0% liked)

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