155
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 31 Oct 2023
155 points (96.4% liked)
Games
16751 readers
825 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
Counter-Strike started as a mod for Half-Life. Team Fortress was originally a mod for Quake. DOTA was a custom map for Warcraft 3. Project Reality was a Battlefield 2 mod that has since morphed into Squad. Brutal Doom inspired Doom 2016/Eternal.
Modding clearly has powerful potential, if only developers will acknowledge it. They certainly used to! I spent a lot of time playing Tribes RPG, Sven-Coop, countless Doom WADs... it seems like when everything became a console port, publishers figured it wasnt worth the effort.
It lives on in indie games like Terraria, Factorio, 7 Days to Die, and the handful of AAA publishers smart enough to get out of people's way. Seems like Capcom might be losing their grip on reality because Monster Hunter has really benefitted from modding.