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[-] Appoxo@lemmy.dbzer0.com 8 points 1 year ago

I would understand a 100 or so GB but 230 for something like Mw3 sounds a bit bloated.
Even GTA 5 is smaller and has probably more nooks and crannies than the first map of Mw3.

[-] PenguinTD@lemmy.ca 5 points 1 year ago* (last edited 1 year ago)

Game size are not determine by the size of the map most of the time but the amount of assets you kept inside the shipping build. Usually the size of the files ranked are textures, audios(especially if you support multiple language), cinematic (pre-rendered), animation.

edit: MooseBoys reminds me how much cosmetics we have now in our games.

edit2: If game engine allows artist to paint over game world and save painted virtual textures tiles for location decoration purpose, texture will scale with game map size, see my response below using BG3 as example.

[-] MooseBoys@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

Textures have been the biggest size contributor by far for a while.

[-] PenguinTD@lemmy.ca 2 points 1 year ago* (last edited 1 year ago)

With so many cosmetics in our world I think you are right. XD

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this post was submitted on 04 Nov 2023
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