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submitted 1 year ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] GrindingGears@lemmy.ca 24 points 1 year ago

We need to get back to the old days, where you bought a game and that was that. I don't mind paying additional for DLC later on, but only if it adds to the game. Not any of this loot box/character clothing/additional cars/shark card bullshit.

[-] DreamySweet@ani.social -2 points 1 year ago

Aren't additional cars and clothing adding to the game?

[-] GrindingGears@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

No, not really. I mean if you want to give me them as additional bonuses or whatever, without any real world cost, then no harm no foul. But it'll be a cold day in hell when I spend real world money on virtual clothing for a character in a video game. Ditto with cars (excluding the game itself).

[-] DreamySweet@ani.social 0 points 1 year ago

What about for games where clothing and cars are the point of the game?

[-] Noved@lemmy.ca 3 points 1 year ago

Then I feel like it's important that those are included in the base game no?

[-] DreamySweet@ani.social 0 points 1 year ago

Sure, but what about adding more a year later?

[-] Noved@lemmy.ca 1 points 1 year ago

I mean, exactly how it use to function. Release a new game. If there is really enough content to warrant a paid product, just put that into the next title. Instead what we are getting is developers excluding content from the base game to release it a year later for a quick buck.

[-] DreamySweet@ani.social 1 points 1 year ago

What is the difference, other than the pricing, between content being excluded from the base game and sold a year later as an expansion and content being excluded from the base game to be sold as a different game a year later? Why is one okay and not the other? Why is the one that is cheaper for consumers the bad one?

this post was submitted on 07 Nov 2023
55 points (93.7% liked)

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