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this post was submitted on 08 Nov 2023
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Linux
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Its brush engine is kinda bad though. You basically have to turn on "Zero pressure at both ends" and put the stabiliser up to like 15 to get anything usable. Not sure I can recommend it.
I've heard some artists prefer FireAlpaca to Krita. Is there anything it does better than Krita?
It's main advantage, as far as I can tell, is having a much simpler interface. It's snapping tools are trivial to use and discover, but far less robust than Krita's assistant tool. It's easier to add brushes, but you have far less options in configuring them. I don't thinks there's anything that Firealpaca can do that's partially hard to do in Krita. Also, Firealpaca doesn't have a dark mode.
I'm not an experienced artist though, so take my opinion with a grain of salt.
Cheers. I use Krita myself, but I've heard people say "Krita is terrible; try FireAlpaca." I think that might be because it has performance issues on other operating systems; I'm not in a position to test. It's good to hear Krita is basically ahead on all fronts except learning curve. Nonetheless, it's nice to see a Linux version. FireAlpaca advertises a Dark Mode, but I'm guessing it's a paid-only feature.
I have my krita interface set up like firealpaca lol. The only feature krita missing now is the comic panel slicer tool.
Interesting. Can you explain how it works, please?
You can drag around windows or "Dockers" as they call them just like Photoshop and arrange them however you like. When you happy with the arrangement you can save it as a preset.
edit: Here's the workspace file for it if you want.
Oh nice. 👍
I used to, it's brush felt lighter than krita back in krita 4 days. I changed my tune since switching to Linux and since they overhauled their brush engine.
I even recently went back to medibang for ze feels and their brush engine feels very barebones.
Even when using it with a tablet, or did you try drawing with a mouse?
Tablet, for whatever reason it gives blobby output like this:
Maybe some bug in the Linux version? E.g. if they're receiving input events at a different rate than on Windows, and the code assumes it's always the same.. Just speculation but it feels like it wouldn't be easy to draw anything if it was like this for everybody.
Man, you just don't have this kind of insight anywhere outside of people into FOSS. Even with proprietary software ready to get into specifics and try to grok the issue. Kudos.
It's only a wild guess, though I have seen similar issues in other projects :), but I thought it might be worth reporting it to the developer in case it's a just a bug. I love FOSS, it's so satisfying being able to fix (some of) my own issues instead of having to hope that the closed source devs have time and motivation to fix it for you. SteamVR for Linux is one of those projects that feel like it could be so much better if they could open source it..