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this post was submitted on 19 Nov 2023
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Wish the factorio devs would make a city builder. It'd be so much more enjoyable and have so much more depth than any big corp production could have.
A thousand times, yes. I love Factorio and want to get my partner into it, but she finds the logistics tedious and doesn’t like the gritty art style. We love Cities Skylines (the original, I haven’t tried this new one yet). There aren’t enough city builders (or games focused on building and without much combat) that have good multiplayer.
Does anyone have any recommendations for that? We loved Stardew Valley but I want something with more building. The multiplayer mod for Rimworld works pretty well. I considered vanilla Minecraft but it seems like the buildings don’t feel important enough without mods like FTB.
OpenTTD seems like it should be exactly what we want (also it’s free! And runs on weak hardware, and mobile), but maybe we were playing it wrong. Airports seem to give way too much easy money. And when we first played through we only made transportation for passengers, and I think we should have focused more on industry. I tried it again myself later and did better after focusing on industry, but it still seemed like airports were better money (and way easier).
OpenTTD is great with a bunch of mods or a bunch of rules. My friends and I used to do yearly games and we outright banned air travel because it's just too overpowered and makes you have endless money.
Trains though, thems the ticket. Really satisfying.
Awesome, thanks for confirming my suspicion that air travel is too overpowered. I feel better about giving OpenTTD another try some time. It’s hard to find time where we’re both free and in the mood to learn a new game. Plus I much prefer just figuring something out myself over reading comprehensive guides (I don’t mind looking up specific things).
I’m also excited to look into mods!
We've had some crazy things happen when you make a large map with ~10 people coming in and out.
One of our friends focused on bus service in these few towns, set up a bunch of lines, and then logged off for a few days - his area grew to become basically four or five contiguous cities, it was pretty rad.
Our endgame goal was to build maglevs hitting every single player's main city, and it took a while, but it was really fun when we finished it.