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[-] echo64@lemmy.world 18 points 10 months ago

It's less than a frame of lag difference, it's not noticeable.

[-] andrew@lemmy.stuart.fun 1 points 10 months ago

It's not so much this article as it is all the articles I've seen and expect to see in the future about the ways it's actually better despite Valve saying it's not actually that much better.

[-] ryannathans@aussie.zone -5 points 10 months ago

One frame at 30fps is 33ms, you can most certainly notice 33ms of input delay, that's the difference between life and death in dark souls

[-] echo64@lemmy.world 8 points 10 months ago

We are not talking about a 30hz display. Also, no, most people can't tell a 33ms input lag. Again, in the retrogame world, we deal with this a lot. I've spent a stupid amount of money to get zero added lag from my retro game setups. But that means we tested a lot.

3-4 extra frames of lag? Yeah, you'll feel that if you are super sensitive to a particular game. But we're talking about less than a frame of added lag here.

[-] ryannathans@aussie.zone -1 points 10 months ago

The tests are literally 30fps

[-] echo64@lemmy.world 4 points 10 months ago

Sometimes, the games were running at 30fps, yes. That doesn't mean anything. The amount of extra input saved was about 8ms, which is less than a frame of a 60hz display. It's less than a quarter of a frame of 30fps gameplay. If you really wanna get on that. It doesn't make it a better situation.

[-] PixxlMan@lemmy.world 2 points 10 months ago

One frame is probably in the context of the screen, not the framerate of the games. (The deck doesn't have variable refreshrate so the screen will always use the same underlying framerate)

this post was submitted on 19 Nov 2023
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