206
Bodied
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
I think the real problem is that they wanted to have both a well-established space-faring society but also an american frontier settler-brainworm aesthetic, when the two are clearly mismatched. The FC makes sense if the grav drive has only been around for a single generation or something, not the 200+ years as depicted in-game.
:todd: had to remove any content involving House Varuun so that it could be made into a $30 DLC later.
Having watched a bunch of Bethesda game analysis essays, this is a problem that is consistent with their writers. Bethesda doesn't really seem to understand time spans.
Aside from the obvious issue of Fallout 3 where 200 years later everything is still a wasteland and unlooted, the same problem is present in Skyrim. For instance, Esbern, one of the last remnants of the Blades, somehow manages to live in hiding for 25 years in a sewer, without any way to earn money and buy food, and while avoiding detection.
The Thieves Guild questline is also made substantially worse by a 25 year gap in the backstory.
Like DAMN Karliah, you were working on this revenge plan for 25 years and this is all you have? A stupid mead business scheme and one single dose of the poison everything hinges on?
Of course, the fact that the writers keep patting themselves on the back by having every other character comment on how genius her plan is doesn't help
If you're interested in something fun, there's an old blog post about how terrible the Thieves Guild questline is:
https://www.shamusyoung.com/twentysidedtale/?p=14422
It's a bit long, but I think it's very entertaining. Deep dive into every single plot hole, and nonsensical story beat.
Lmao I haven't read Shamus Young in forever