Nah, this totally makes sense. Revivify costs 300 gp, which is about 5 months of work for a skilled hireling (or 4 years for an unskilled one). Laws are only for the poor.
If you convert to the relative value of labor instead of the real life value of diamonds, it's probably something like $40k to $60k to revivify someone. Seems like enough cash on hand to somehow get away with murder.
Yeah. I'm running into that problem with higher level players now. They are being held to account for burglary, kidnapping and property damage they did 8 levels ago before they were nobles with land from another king.
You can't really imprison or execute people this powerful. The amount of force you'd need to bring to bear isn't worth the collateral damage. You just fine them and force a public apology if they want to do business in the capital ever again. Their wealth and social standing is more important.
Honestly it seems like a waste to revivify the party member post trial when they could have let the rogue fight to the death solo and revivify in the streets much sooner, or they could have revivified somebody they murdered unless that person really deserved to remain dead, but doing it at the execution is silly they're going to have to roll initiative for all the guards again.
If anything, the DM is probably angry that they now have to freestyle regional laws about the use of revivify on death row criminals and create a brand new series of combat encounters with law enforcement, and becoming outlaws definitely has some effect on the main story arc.
Nah, this totally makes sense. Revivify costs 300 gp, which is about 5 months of work for a skilled hireling (or 4 years for an unskilled one). Laws are only for the poor.
If you convert to the relative value of labor instead of the real life value of diamonds, it's probably something like $40k to $60k to revivify someone. Seems like enough cash on hand to somehow get away with murder.
Fun fact: that's exactly how much it cost for a single day of the OJ Simpson defense.
Hey, that is a fun fact!
It's fucked up that you can just pull that fact out of thin air and drop it on a DnD post.
Take my upvote you sonnovabitch
Going with the cost of living equivalent, it's only about $15,000, which I think still does the job of pricing out the poor
But in that case, they'd probably fine you so that they get that money instead of just letting those diamonds be destroyed.
Also, Zealot Barbarians can be Revivified for free. They'd probably want to close that loophole.
Yeah. I'm running into that problem with higher level players now. They are being held to account for burglary, kidnapping and property damage they did 8 levels ago before they were nobles with land from another king.
You can't really imprison or execute people this powerful. The amount of force you'd need to bring to bear isn't worth the collateral damage. You just fine them and force a public apology if they want to do business in the capital ever again. Their wealth and social standing is more important.
Honestly it seems like a waste to revivify the party member post trial when they could have let the rogue fight to the death solo and revivify in the streets much sooner, or they could have revivified somebody they murdered unless that person really deserved to remain dead, but doing it at the execution is silly they're going to have to roll initiative for all the guards again.
If anything, the DM is probably angry that they now have to freestyle regional laws about the use of revivify on death row criminals and create a brand new series of combat encounters with law enforcement, and becoming outlaws definitely has some effect on the main story arc.
Good point. And it's even less on discount Thursdays.
Don't forget they'll likely have brain damage from being dead so maybe you can write that in somewhere