this post was submitted on 27 Nov 2023
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What's the common used percentage for video games? I'd imagine recording a ton more than is used would be pretty common.
Depends at what stage of development you get the recordings done (although for larger projects it's likely to be across several sessions).
The later you start the process, the fewer lines you'll have to toss out. But big studios don't mind throwing money at recording sessions, so losing 50%+ isn't that big of a deal as long as there were still some usable results.