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submitted 11 months ago by saltnotsugar@lemm.ee to c/asklemmy@lemmy.ml
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[-] jjjalljs@ttrpg.network 5 points 11 months ago

I almost also wrote that I wanted something like dark souls, but built for co-op from the ground up. The dark souls games typically have a fair amount of stuff each player has to do alone, and you'd have to do the game twice.

It's still fun and I actually coop'd the franchise with a friend, but I don't think I could get my "plays bejeweled" or even "plays Mario games" friends to do it happily.

(There is Remnant, but it didn't really do it for me)

[-] jandar_fett@lemmy.world 2 points 11 months ago

Making a standard dark souls or Nioh like game, but with a co-op that incorporated Puzzle Quest like mechanics could be cool. In order to power up the main character the side kick could make certain matches in their match 3 game, or to pick locks, or cast spells, or even Estus flask use.

[-] Moonguide@lemmy.ml 1 points 11 months ago

Have you tried Outward? It is built with co-op in mind. The solo and coop experience is exactly the same, maybe a bit tougher solo.

[-] jjjalljs@ttrpg.network 2 points 11 months ago

I think I tried the demo or free weekend and it didn't quite click for me, but I was playing alone. Thanks for the recommendation, though.

[-] Moonguide@lemmy.ml 2 points 11 months ago

Word of warning: the game is jank personified, but once you get past the animations, visuals, and weird storytelling, it has a lot of charm. It does quite a lot differently to other RPGs and survival games, and because of that, it has a hell of a learning curve.

Playing it makes me remember how I felt when I played Morrowind, for some reason. Not because it is the same caliber of game though, that much is for certain.

this post was submitted on 27 Nov 2023
345 points (98.1% liked)

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