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submitted 1 year ago by Hdcase@beehaw.org to c/gaming@beehaw.org
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[-] JohnnyCanuck@lemmy.ca 10 points 1 year ago

but No Man's Sky absolutely smashes Starfield in this department

I had high hopes for No Man's Sky based on how people talked about it but was left underwhelmed. I found it boring and repetitive.

Starfield took a lot longer before it started feeling that repetitive (to me.) I put many more hours into Starfield (than NMS) without even thinking about it.

I just rolled credits on Starfield last night and went back to keep playing because I have a ton of unfinished quests and some goals for building my spaceship. With No Man's Sky I felt like there was nothing else to find.

(All that said, I do find a lot of the writing pretty lackluster, the planets now feel boring to look at and now predictable as to what will be there, and I do not particularly enjoy running around trying to find the last things to scan for very little payoff.)

[-] 0x442e472e@feddit.de 4 points 1 year ago

The best summary for NMS I have read is "huge but shallow". There is so much stuff to do, but everything is so shallow that it becomes boring very fast

[-] 1984@lemmy.today 4 points 1 year ago

I agree about NMS, I can't bring myself to try it again. The original feeling that everything is the same is still with me, even after reading reviews of updates.

[-] davehtaylor@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

Spoilers Here

Yeah, I ended up feeling the same about Starfield as I did about NMS. A huge universe that's wildly unrewarding in every way possible. And getting to the end of Starfield, the NG+ feels exactly like getting to the center of the galaxy in NMS. Completely pointless.

The main quest of Starfield had literally no impact on the world at large. And don't get me wrong, that's totally fine. As long as it has an impact on something. But it doesn't. It all boils down to "no one can know about this" and where you stand on the issue, which in itself its meaningless because no matter where you stand, the outcome is exactly the same. You just run in circles and your choices have no effect on anything.

The side quests and faction quests are pretty good. But that's about it. The ship building system is painful, the outpost building system is so fucking bad I don't even know where to start, and it takes hours upon hours to go through levelling up, doing skill challenges, as well as research, to even get to a point where any of it is rewarding, and even then it isn't actually rewarding. At least the settlement crafting in NMS felt like building a cool house and a rad looking planet. Whereas Starfield, settlements are just massive pain in the ass mines and manufacturers.

this post was submitted on 28 Nov 2023
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