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submitted 11 months ago by Hdcase@beehaw.org to c/gaming@beehaw.org
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[-] Kbin_space_program@kbin.social 9 points 11 months ago

The best part of creation is its sandbox-ibility and open world functionality.

It's the very thing unreal engine is completely horrible at.

[-] ampersandrew@kbin.social 5 points 11 months ago

If you ask me, a lot of the systems they built for open worlds like Elder Scrolls and Fallout make far less sense when you're an interplanetary space traveler, like waking up a person at your home base to give you a tour of your new club, because they're on a day/night schedule where they walk between their room and the living room. And it's not like open worlds or even Bethesda-esque RPGs haven't been built in Unreal before.

this post was submitted on 28 Nov 2023
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